Necromancy cantrip
Casting Time 1 action
Range 60 feet
Components V S
Duration Instantaneous

You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.

Leveling:  This cantrip's damage die increases at levels 5, 11, and 17.

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